![]() ![]() ![]() They use less of the computer’s processing power which can be important if you want to avoid loss of frames or lag within your 3D world. Low-poly models are generally very low in vertex count, and therefore better for VR environments. Lower poly models are created by combining a large number of squares and triangles which interconnect to resemble an object in an abstract way. ![]() Many 3D artists have adopted low-poly models as a unique art style – and it’s easily recognizable. Low-poly modeling is a great option for VR games with lower budgets or simple, block-ish art styles. The main benefit of these models is the performance cost and file size, which can be drastically decreased in comparison to high-resolution polygon counts. If you are new to 3D concepts and would like to understand how meshes and faces work, you can read my other article here. Low-poly is shorthand for low-polygon, which makes reference to the number of faces within a mesh. In this article, we’re going to look at what happens behind the scenes of beautiful yet fast virtual environments and how we can achieve them through baking normal maps.īut first, let’s get the basics down: What is a low-poly model?Ī low-poly model is a 3d model that has less detail than many high-quality models. There is a lot of trickery involved in creating a realistic-looking virtual environment – especially one that runs smoothly. This article will look at the difference between low-poly and high-poly 3d models, why we need both types for virtual reality environments, and how each type can be used in VR projects. 3D modeling is an art form, which means it takes a lot of time and skill to create 3d models. ![]()
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